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Deep Optics Secures $4M to Develop Multifocal Glasses, VR/AR Applications

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Deep Optics Secures $4M to Develop Multifocal Glasses, VR/AR ApplicationsDynamic focal glasses developer Deep Optics said it has closed $4 million in A-round funding.

Omnifocals concept design. Courtesy of Deep Optics. 
The round includes strategic investor Essilor International SA, a French company that produces ophthalmic lenses along with ophthalmic optical equipment, Taiwan-based Atomics 14 Ventures and several private investors, including Saar Wilf, Deep Optics's chairman and first investor.

Deep Optics said its aim is to provide alternative progressive glasses and new ophthalmic applications with electronic dynamic focal technologies based on its proprietary, patent-pending liquid crystal lenses.

"The human eye has a natural focusing ability that degrades with age,” said Yariv Haddad, cofounder and CEO. “Current multifocal glasses compensate for this degradation, but they cannot offer adaptable correction power management. The dynamic solution we're developing is actually similar to the human focusing mechanism, and so in addition to its superior lens function, should be even easier to get used to with minimal, if any, adjustment required.”

The company is also exploring additional applications for its adaptive electronic lens technology, such as virtual and augmented reality. For more information, visit http://deepoptics.com.  
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Published: March 2016
Glossary
augmented reality
Augmented reality (AR) is a technology that integrates digital information, typically in the form of computer-generated graphics, images, or data, with the real-world environment in real-time. AR enhances the user's perception of the physical world by overlaying or combining digital content onto the user's view of the real world, often through devices like smartphones, tablets, smart glasses, or specialized AR headsets. Key features and principles of augmented reality: Real-time...
virtual reality
Virtual reality (VR) is a computer-generated simulation of a three-dimensional environment or experience that can be interacted with and explored by an individual using electronic devices, such as a headset with a display. VR aims to create a sense of presence, immersing users in a computer-generated world that can be entirely fictional or a replication of the real world. It often involves the use of specialized hardware and software to provide a fully immersive and interactive experience. ...
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