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Subsurface scattering in point-based rendering

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The point-based graphics method of surface rendering has been touted as an alternative to polygon-based graphic methods because of its simplicity and flexibility. But point-based techniques have not offered sufficient rendering quality when it comes to translucent materials such as human skin – until now. A new framework from the department of computer engineering at Sejong University and ETH Zurich in Switzerland enables realistic rendering of subsurface scattering in such materials. A novel approach to point-based rendering allows the method to be used for translucent...Read full article

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    Published: February 2011
    Glossary
    light diffusion
    Light diffusion refers to the process by which light is scattered or spread out in various directions as it interacts with a medium or material. Unlike direct transmission through a transparent medium, where light travels in a straight line, diffusion causes light to disperse in different directions due to interactions with the microscopic irregularities or variations in the material. Materials that exhibit light diffusion are often characterized by a lack of clarity or transparency. Instead...
    AsiaPhotonicsenergyETH ZurichImaginglight diffusionpoint-based renderingpolygon-based graphic methodsScience China Information SciencesSejong Universityshadow map generationSoo-Mi ChoiSouth Koreasplat-based diffusionsubsurface scatteringsurface renderingSwitzerland

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