An Easier Way to Simulate a Foggy View
Oct 1, 2007 — Insofar as a computer simulation is concerned, where there’s smoke, there’s not a fire but a large computational burden. Rendering smoky, foggy or cloudy scenes is difficult because the process requires substantial computational resources, time or both to get the view to closely match reality. Fog and smoke present such a problem because, unlike clear air or a vacuum, they are not passive when it comes to light transiting through them. In fact, they are known as participating media because, by...