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Perfecting Digital Imaging

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CAMBRIDGE, Mass., July 25, 2013 — The best software and video cameras lag behind reality, unable to capture images that look exactly the way our eyes expect them to look. But new research in computer graphics could change all that, advancing artificial vision, 3-D displays and video editing. In three separate papers presented this week at Siggraph 2013 in Anaheim, Calif., Hanspeter Pfister and Todd Zickler of the Harvard School of Engineering and Applied Sciences (SEAS) hope to narrow the gap between “virtual” and “real” by answering a common question: How do we see what we see? Realistic...Read full article

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    Published: July 2013
    Glossary
    reflection
    Return of radiation by a surface, without change in wavelength. The reflection may be specular, from a smooth surface; diffuse, from a rough surface or from within the specimen; or mixed, a combination of the two.
    refraction
    The bending of oblique incident rays as they pass from a medium having one refractive index into a medium with a different refractive index.
    Adobe SystemsAmericasbidirectional reflectance distribution functionscamerascolor gradingcomputer-rendered imagesConsumerCornell UniversityDisplaysHanspeter PfisterHarvard SEASImagingMassachusettsMITNew YorkNicolas Bonneeloptical interferenceOpticsreflectionrefractionResearch & TechnologySchool of Engineering and Applied SciencesSiggraph 2013Todd Zicklertranslucent objectsWeizmann Institute of Science

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